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1: Three-dimensional coordinate systems

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AzurePhoenix

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AzurePhoenix

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7 days ago

Choose your name

AzurePhoenix

Your opponent is

AzurePhoenix

1,842 pts
7 days ago
The quiz will be on the following text — learn it for the best chance to win.
Three-dimensional Coordinate Systems

In three-dimensional space, we extend the familiar 2D Cartesian plane by adding a third axis, enabling precise location of points in physical space. The Cartesian coordinate system uses three mutually perpendicular axes:

  • x-axis (horizontal),
  • y-axis (horizontal, perpendicular to x),
  • z-axis (vertical, perpendicular to both).
    These axes intersect at the origin (0,0,0)(0, 0, 0), dividing space into eight octants. The first octant (where x0x \geq 0, y0y \geq 0, z0z \geq 0) is analogous to the first quadrant in 2D.
Key Principles
  1. Right-Hand Rule:
    Point your right index finger along the positive x-axis and middle finger along positive y-axis. Your thumb then points toward positive z-axis. This convention standardizes orientation.

    • Violating this rule flips signs in cross products and rotation calculations.
  2. Coordinates of a Point:
    A point PP is defined by (x,y,z)(x, y, z), where:

    • xx = signed distance from yz-plane,
    • yy = signed distance from xz-plane,
    • zz = signed distance from xy-plane.
  3. Distance Formula:
    The distance dd between points P1(x1,y1,z1)P_1(x_1, y_1, z_1) and P2(x2,y2,z2)P_2(x_2, y_2, z_2) is:

    d=(x2x1)2+(y2y1)2+(z2z1)2d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2 + (z_2 - z_1)^2}

    Derived from the Pythagorean theorem applied twice: first in the xy-plane, then extending vertically.

  4. Midpoint Formula:
    The midpoint MM of segment P1P2P_1P_2 has coordinates:

    M=(x1+x22,y1+y22,z1+z22)M = \left( \frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}, \frac{z_1 + z_2}{2} \right)
Alternative Coordinate Systems

While Cartesian coordinates are foundational, other systems simplify specific problems:

  • Cylindrical Coordinates: Use radius rr, angle θ\theta, and height zz (ideal for cylinders/symmetry about z-axis).
  • Spherical Coordinates: Use radius ρ\rho, angles θ\theta (longitude) and ϕ\phi (latitude) (suited for spheres/radial symmetry).
    These will be detailed in Topic 5.
Applications
  • Graphing Surfaces: Equations like x2+y2+z2=r2x^2 + y^2 + z^2 = r^2 define spheres.
  • Vector Operations: Coordinates enable vector addition, scalar multiplication, and magnitude calculations.
  • Geometry: Planes and lines are described using coordinate equations (covered in Topic 3).

Exam Focus: Expect problems requiring distance calculations, midpoint determination, coordinate conversions, and visualization of surfaces. Mastery of the right-hand rule is essential for vector calculus.